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Old-school coder living in a 2.0 development world.

Ragnarok Online

without comments

already did a review of it but, as I could play it this weeked, I decided to put my opinion here too.

Ragnarok Online is an MMORPG, brought to Brazil by Level Up! Interactive. And yes, it is a paid service, but the price is not out of our economic reality.

At first, it may look like a childish or girlish game, as they put some cutsy-cute characters. But, down in the deeps of it, it is hidden a very complex RPG. Classes can go way complex to build, even more than Diablo 2 with all its synergies. The number of classes and sub-classes also add complexity to the building, but not as much complex as it would be build your first Diablo character.

As soon as I get a computer that can run it, I’ll start my own character.

Edit 1: As I was answering post, I recalled something: this is really a game thought to be played by several people. The way the classes where designed, the games almost forces a clan to have at least one character of each class. Even to ones that look stupid, like Bard and Dancer, actually help a lot the team. It is not like Diablo 2, where each character just hang around and somewhat help each other: on Ragnarok, the character role is to help the team, not play alone.

Also, you won’t find any class that “collide” on other, like a Healer and a Necromancer. Each class has its niche in the game.

Written by Julio Biason

September 21st, 2005 at 4:52 pm

Posted in Games,Reviews