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Old-school coder living in a 2.0 development world.

Archive for the ‘world of warcraft’ tag

World of Blizzard

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The year is 2010. To reduce production costs, Blizzard decided to join all its franchises into one single product. That’s when “World of Blizzard” was born.

On it, you can be a Protoss Zealot Hunter, in your quest to save the world from Diablo and his brothers.

One of the most popular races/classes is the Zergling Priest.

Written by Julio Biason

July 3rd, 2008 at 2:13 pm

Posted in Fun, Tech, Thoughts

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Blizzard plans to take over the world

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(from the “it’s-funny-laugh” department)

Over the weekend, we had the announcement of “Diablo 3″, the new game from Blizzard. Blizzard is famous for its “World of Warcraft” franchise, which is about to get a new expansion, “Wrath of the Lich King” in a non-announced time. Blizzard is also working on “StarCraft 2″, so popular on Asian countries that they held competitions which could rival the Olympics.

Now… Can anyone imagine what would happen if Blizzard announced that those three releases would happen in the same day?

First of all, Asian markets would stop ’cause everybody and their mums would buy StarCraft 2 and start playing. American economy and parts of Europe would also come to halt due Wrath of the Lich King (and everybody racing to be the first reaching level 80 with their Death Knights.) The few pockets of resistance would be smashed by Diablo 3.

Governments, in desperation, would pay Blizzard to remove copies of their games from the market.

Written by Julio Biason

June 29th, 2008 at 12:49 pm

Lore vs (statistical) Data

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As most of you already know, I’m playing World of Warcraft for a while. “For a while” means “time enough to create about 6 characters.”

Anyway, this morning, playing with my Blood Elf, I got myself asking “what the hell is this ‘dead scar’ in the middle of the map?” And the answer was easy to find on WowWiki. And, to my surprise, they have a pretty good explanation for that.

Which also made me think about the whole WoW lore. I mean, it is not the first time I got impressed by the richness of the lore. When I was playing with a Draenei and doing all the chained quests one right after the another, I got a pretty good idea of the events from the arrival of the Draenei to Azeroth, to the beginnings of the alliance between humans, elfs and dwarfs and the draenei. And the way the quests were designed makes this easy to get, as long as you follow them in order.

Before WoW, I used to play GuildWars. The way GuildWars works is quite the same way WoW works, except that the quests are designed to be done in just one place, then you have to complete a special quest, a “mission” in GuildWars-lingo, then you move to the next area, do more quests, open the mission and so on. It forces you to follow the lore, to learn what did happen in there.

In a way, like Gerald once told me, things get a complete different perspective when you realize that everything your character is is just a few numbers in a database. That’s the way I feel about most people who play WoW: they are just fighting the numbers in the database, not following a story where you play a character on it. They are munchkins, not RPGers.

PS: Isn’t it cool that the two androids in the Star Trek universe make a nice subject?

Written by Julio Biason

March 5th, 2008 at 12:59 pm